Watch Experience
Rebuilt the viewing surface around one question: what do you want to watch right now?
Angel Studios · 2026
Product Design / Utah
Every project runs through the same four phases. Skipping one is how teams end up six months in, building the wrong thing beautifully.
01Define
One brief, one set of goals, one definition of done — agreed before anything gets drawn.
What we ask first
The tool we built to keep track
A personal command center for the whole process — briefs, priorities, open work and every agent run in one place, so nothing gets tracked in someone's head.
Shown with sample data
Users are already in the room. What the business believes about them gets checked against what they've actually said.
02Discovery
The first idea is the fastest one, not the best one. So we go and find the alternatives.
Where we look
Findings go back to the team immediately, while directions are still cheap to argue about.
03Design
Fidelity is earned one review at a time — which is why sketches stay ugly on purpose.
01Sketch
02Wireframe
03High-fidelity
04Review & iterate
Every stage goes in front of someone who doesn't already know the answer.
04Validate & Launch
Launch is a checkpoint, not a finish line. Instrumentation goes in before it ships.
What we run, and what it answers
What we learn here rewrites the next Define. The four phases are a circuit, not a line.
Work
Three recent engagements. Each one ran the four phases end to end.
Rebuilt the viewing surface around one question: what do you want to watch right now?
Angel Studios · 2026
The three numbers filmmakers need, instead of the forty they don't.
Angel Studios · 2025
A confusing subscription flow, reframed as a membership story.
Angel Studios · 2025
Working together
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